Open madjin opened 1 year ago
Wondering if this is the key to solving the problem:
The vox models were converted to svox then glTF using https://github.com/webspace-sdk/svox-tools, could try doing this all with Magicavoxel blender plugin to import VOX directly though: https://github.com/RichysHub/MagicaVoxel-VOX-importer
Tip from bnolan: Try nudge all the voxels in the voxel field (pre meshing) +2 units in each dimension.
Goals
Get the Blender version to import the vox models aligned to look exactly how they are in Voxels
Testing parcel 2074: https://www.voxels.com/parcels/2074
Voxels client![brave_C3uGr1UqLB](https://user-images.githubusercontent.com/32600939/224516038-9eb246f8-50ae-4b8f-88dc-11ed80e9f2a6.png)
Blender version![image](https://user-images.githubusercontent.com/32600939/224516448-41b4f220-91fd-4d75-854d-d3662970531d.png)
Steps
Centering the base glb
How to Test
This is how it looks in Blender after running the script, you can see some are mirrored and rotated the wrong way. The goal is to get the blender import to look as close as possible to how it looks in-world, as seen on the image at top of this issue.