Open jonp3 opened 9 years ago
Same problem here. GCC AARCH64 build just crashes on device (iPhone 6, iOS 8.x). Any progress since you posted this issue here?
I'm afraid not. We just replaced marmalade-openal with marmalade's built-in sound library to make it work.
jonp3/Ser40 - I read a tip on the Marmalade forum that appears to solve this problem. I have been able to build an AARCH64 version and play sounds without problems.
They say:
Edit al.h to include this when defining ALint, ALuint.
/*\* signed 64-bit integer */
typedef int64_t ALint;
/** unsigned 64-bit integer */
typedef uint64_t ALuint;
/*\* signed 32-bit integer */
typedef int32_t ALint;
/** unsigned 32-bit integer */
typedef uint32_t ALuint;
Hope it helps: (source: https://answers.madewithmarmalade.com/questions/15586/how-to-properly-implement-openal-sound-engine-in-m.html )
Oh, I see. Thanks ozzeruk, it arrives a bit late for me, but I'll take it into account if we need to go back to OpenAL.
Hello,
Hope you are still giving support for this module. We are using it in one of our games, but we are finding some problems when testing the binary built with the recent 64 bit configuration (GCC AARCH64). Just trying to play a sound file crashes the game. Do you know if marmalade-openal is not supposed to work with the 64 bit configuration?
Regards,
Jon