Open tomchambers2 opened 7 years ago
+1
I'm not sure if this helps but you can edit RCTImageSequenceView.java , and change animationDrawable.setOneShot(false) to true and it will play one time.
Is there already a solution to play and pause the animation? Or did you find a fix @tomchambers2 ?
+1
+1
Hello, is there any way to play/stop the animation via code?
+1 to this as well
+1
I'd like to be able to have the animation pause. So the animation will play all its frames and then pause for a defined period of time. Would also be useful to have a callback in order to sync something else happening in the application, in my case playing a sound synchronised with the animation.
Not great with Obj C, but happy to have a go with a few pointers as to how this could be achieved.