if the server crashes then all the game information is lost, but upon restarting the server, the client continues to send requests, pummeling the server. there needs to be more robustness in this area. the client should try to restart the game at this point and all prior info should be lost.
if the server crashes then all the game information is lost, but upon restarting the server, the client continues to send requests, pummeling the server. there needs to be more robustness in this area. the client should try to restart the game at this point and all prior info should be lost.