Closed xweskingx closed 6 years ago
Usually, the player object is in the GameScene positioned where the player should "spawn" or gameplay should being.
With the introduction of the NetworkManager, Player prefabs are assigned in the properties of that component and are spawned in at some point.
I don't know where that point is defined or where we would make a list of possible spawn points.
@madvlad Could we just relocate the player transform to the location of 1 of 4 spawn points inside the start method for that player?
how though