Spells have been added manually so it would be difficult to change them at this point. Add a spells dictionary and refactor the code to pull from the dictionary as needed. It should include the spell name, casting cost, base purchase price (may be more expensive by a multiplier in some places) and heal/damage range.
Spells have been added manually so it would be difficult to change them at this point. Add a spells dictionary and refactor the code to pull from the dictionary as needed. It should include the spell name, casting cost, base purchase price (may be more expensive by a multiplier in some places) and heal/damage range.