Closed itandetnik closed 9 years ago
Looks like there's some problems since it's had it's Groovy removed: e30dd21ffbd2b2e98d2962b9a165f10f149a37f4
I'm assuming that the java code is dealing damage equal to "it's" power (ie. Warstorm Surge's power) to the target.
MagicAmountParser requires an RN reference for other permanent's power/values. Reverted Warstorm Surge to use groovy.
Looking at the change you referenced, Stalking Vengeance
seems like it might have the same problem (using Stalking Vengeance
's power, not the dying creature's).
Was my next task :+1: It's functioning the same, it will deal damage equal to Stalking Vengeance's power, not the dying creature. Will revert that one as well for now - Hopefully @melvinzhang will be able to work some magic with the references here. :grin:
Thanks for picking this up!
Computer has Warstorm Surge in play, and casts Zhur-Taa Swine, directing damage to one of my creatures. There's nothing fancy in play that would prevent damage (for completeness, I have Growing Ranks enchantment; apart from that, it's just run-of-the-mill creatures and lands).
Expected: the target creature is dealt 5 damage. Actual: the creature is dealt 0 damage.
From the log: