Open catman123456 opened 1 year ago
Invasion of Ikoria // Zilortha, Apex of Ikoria - (Gatherer) (Scryfall) (EDHREC)
{X}{G}{G} Battle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Ikoria enters the battlefield, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. :arrows_counterclockwise: Legendary Creature — Dinosaur 8/8 Reach For each non-Human creature you control, you may have that creature assign its combat damage as though it weren't blocked.
Ghalta and Mavren - (Gatherer) (Scryfall) (EDHREC)
{3}{G}{G}{W}{W} Legendary Creature — Dinosaur Vampire 12/12 Trample Whenever you attack, choose one — • Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures. • Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures.
Was using the battle [[Invasion of Ikoria]] and the commander was [[Ghalta and Mavren]]
Game exception occurred:
java.lang.NullPointerException Server version: 1.4.52-V4-beta2 (build: 2023-05-12 14:27) Stack trace: mage.watchers.common.CreatedTokenWatcher.watch(CreatedTokenWatcher.java:39) mage.watchers.Watchers.watch(Watchers.java:34) mage.game.GameState.handleEvent(GameState.java:833) mage.game.GameState.handleSimultaneousEvent(GameState.java:805) mage.abilities.AbilityImpl.resolveMode(AbilityImpl.java:224) mage.abilities.AbilityImpl.resolve(AbilityImpl.java:183) mage.abilities.TriggeredAbilityImpl.resolve(TriggeredAbilityImpl.java:152) mage.game.stack.StackAbility.resolve(StackAbility.java:85) mage.game.GameImpl.resolve(GameImpl.java:1690) mage.game.GameImpl.playPriority(GameImpl.java:1615) mage.game.turn.Step.priority(Step.java:61) mage.game.turn.Phase.playStep(Phase.java:184) mage.game.turn.Phase.play(Phase.java:89) mage.game.turn.Turn.play(Turn.java:125) mage.game.GameImpl.playTurn(GameImpl.java:1087) mage.game.GameImpl.play(GameImpl.java:997) mage.game.GameImpl.start(GameImpl.java:973) mage.server.game.GameWorker.call(GameWorker.java:34) java.util.concurrent.FutureTask.run(FutureTask.java:266) java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149) java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624) java.lang.Thread.run(Thread.java:748)