Open ssk97 opened 10 months ago
Dormant Grove // Gnarled Grovestrider - (Gatherer) (Scryfall) (EDHREC)
{3}{G} Enchantment At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove. :arrows_counterclockwise: Creature — Treefolk 3/6 Vigilance Other creatures you control have vigilance.
Future Sight - (Gatherer) (Scryfall) (EDHREC)
{2}{U}{U}{U} Enchantment Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.
Spellbook - (Gatherer) (Scryfall) (EDHREC)
{0} Artifact You have no maximum hand size.
Something wrong with editor pane and html text drawing (game logs, chats, card hint in text mode, etc).
Stack trace from attached file:
FATAL 2024-01-05 16:20:43,884 MAGE Client UI error =>[AWT-EventQueue-0] EDTExceptionHandler.handle
javax.swing.text.StateInvariantError: GlyphView: Stale view: javax.swing.text.BadLocationException: Invalid location
at javax.swing.text.GlyphView.getText(GlyphView.java:137)
at javax.swing.text.GlyphPainter1.getSpan(GlyphPainter1.java:60)
at javax.swing.text.GlyphView.getPreferredSpan(GlyphView.java:592)
at javax.swing.text.FlowView$LogicalView.getPreferredSpan(FlowView.java:732)
at javax.swing.text.FlowView.calculateMinorAxisRequirements(FlowView.java:233)
at javax.swing.text.ParagraphView.calculateMinorAxisRequirements(ParagraphView.java:717)
at javax.swing.text.html.ParagraphView.calculateMinorAxisRequirements(ParagraphView.java:157)
at javax.swing.text.BoxView.checkRequests(BoxView.java:935)
at javax.swing.text.BoxView.getMinimumSpan(BoxView.java:568)
at javax.swing.text.html.ParagraphView.getMinimumSpan(ParagraphView.java:270)
at javax.swing.text.BoxView.calculateMinorAxisRequirements(BoxView.java:903)
at javax.swing.text.html.BlockView.calculateMinorAxisRequirements(BlockView.java:146)
at javax.swing.text.BoxView.checkRequests(BoxView.java:935)
at javax.swing.text.BoxView.getMinimumSpan(BoxView.java:568)
at javax.swing.text.html.BlockView.getMinimumSpan(BlockView.java:378)
at javax.swing.text.BoxView.calculateMinorAxisRequirements(BoxView.java:903)
at javax.swing.text.html.BlockView.calculateMinorAxisRequirements(BlockView.java:146)
at javax.swing.text.BoxView.checkRequests(BoxView.java:935)
at javax.swing.text.BoxView.getMinimumSpan(BoxView.java:568)
at javax.swing.text.html.BlockView.getMinimumSpan(BlockView.java:378)
at javax.swing.text.BoxView.calculateMinorAxisRequirements(BoxView.java:903)
at javax.swing.text.html.BlockView.calculateMinorAxisRequirements(BlockView.java:146)
at javax.swing.text.BoxView.checkRequests(BoxView.java:935)
at javax.swing.text.BoxView.getMinimumSpan(BoxView.java:568)
at javax.swing.text.html.BlockView.getMinimumSpan(BlockView.java:378)
at javax.swing.text.BoxView.calculateMinorAxisRequirements(BoxView.java:903)
at javax.swing.text.html.BlockView.calculateMinorAxisRequirements(BlockView.java:146)
at javax.swing.text.BoxView.checkRequests(BoxView.java:935)
at javax.swing.text.BoxView.setSpanOnAxis(BoxView.java:343)
at javax.swing.text.BoxView.layout(BoxView.java:708)
at javax.swing.text.BoxView.setSize(BoxView.java:397)
at javax.swing.plaf.basic.BasicTextUI$RootView.setSize(BasicTextUI.java:1722)
at javax.swing.plaf.basic.BasicTextUI.getPreferredSize(BasicTextUI.java:912)
at javax.swing.JComponent.getPreferredSize(JComponent.java:1662)
at javax.swing.JEditorPane.getPreferredSize(JEditorPane.java:1333)
at javax.swing.ScrollPaneLayout.layoutContainer(ScrollPaneLayout.java:791)
at java.awt.Container.layout(Container.java:1513)
at java.awt.Container.doLayout(Container.java:1502)
at java.awt.Container.validateTree(Container.java:1698)
message.txt
Reporting for another player, occurred right as Thundering Tanadon was attempted to be played from hand during precombat main phase. Note the [[Dormant Grove]] having triggered in the game log. The client then locked up and no actions were able to be taken. Opening a new client and reconnecting fixed the issue.
The tournament included [[Future Sight]] and [[Spellbook]] emblems for all players but they don't seem related to the issue.