magefree / mage

Magic Another Game Engine
http://xmage.today
MIT License
1.8k stars 748 forks source link

Simic Guildmage not working properly when moving an aura onto another aura #12549

Open ethanaward opened 5 days ago

ethanaward commented 5 days ago

Player 1 had a [[Reality Acid]] attached to one of Player 2's creatures. Player 2 also had a [[Simic Guildmage]] on the battlefield. Player 2 attempted to play a [[Flowstone Embrace]] on one of Player 1's creatures, then targeted the acid with the guildmage's second ability to move the acid onto the embrace. The embrace showed up as a valid choice for Player 2 upon resolution of the ability, but when clicked, it visually bugged. Player 2 saw the acid as attached to the guildmage, while player 1 saw it as attached to a land (the top left one). This might be because it was the first permanent on that player's battlefield. Regardless, the acid didn't attach properly.

github-actions[bot] commented 5 days ago

Reality Acid - (Gatherer) (Scryfall) (EDHREC)

{2}{U} Enchantment — Aura Enchant permanent Vanishing 3 (This Aura enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it.

Simic Guildmage - (Gatherer) (Scryfall) (EDHREC)

{G/U}{G/U} Creature — Elf Wizard 2/2 ({G/U} can be paid with either {G} or {U}.) {1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller. {1}{U}: Attach target Aura attached to a permanent to another permanent with the same controller.

Flowstone Embrace - (Gatherer) (Scryfall) (EDHREC)

{1}{R} Enchantment — Aura Enchant creature {T}: Enchanted creature gets +2/-2 until end of turn.