magemonkeystudio / divinity

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Damage Problems[Bug] #13

Closed Hoshino2001 closed 3 years ago

Hoshino2001 commented 3 years ago

Set the damage in itemgenerator/customitem file will only increase the damage of the vanilla version. It will not become the damage value I want.

goflishMC commented 3 years ago

I'm adding more information to this bug report with my testing results.

my sword that i made in the item generator module does not do damage to mobs: https://i.imgur.com/8aCK2c6.png

https://i.imgur.com/CcHKqQY.png (this sword is doing zero damage even though it should be doing 5 physical damage)

https://i.imgur.com/qtb4gzu.png (this is adding 5 vanilla damage to my diamond sword for a total of 12 damage, it should be replacing the vanilla amount of 7 damage and doing only 5 damage instead). Even with 5 physical damage on this sword, it still only does the vanilla damage + the additional 5 vanilla damage I added in this example.

Recap The plugin is not doing it's own custom damage. When the vanilla damage is used in the item generator, it's not replacing the default vanilla damage, but adding to it.