Open JakeBat-H opened 1 year ago
Copy of #164 , setting up a longsword suffix with two handed modifier
@lordsrubka5 I believe this is more a matter of changing damage/stat ranges when two-handed is rolled. So there could be stats for single-handed and two-handed. Is that still a duplicate of your other ticket?
The one I made was about prefixes and suffixes having their own stat ranges or rather addons/multipliers to the existing stat ranges which leads to being about the same thing at the end if a prefix/suffix in it includes being a two handed weapon.
The only difference this might bring is if some people plan to have stat modifiers to be hidden aka to have the multiplier of two handed weapon without the name of the item changing but that can be done inside files by removing the prefix and suffix placeholders or I guess by making a suffix that is invisible character?
The ability for Two-Handed to be a modifier for weapons, and for the ability for weapons to have guaranteed stats/modifiers in ItemGenerator
Request:
Allow an option to set modifiers for if a two-handed weapon is rolled, also, allow the ability to specify if specific weapons are always "two-handed" rather than leaving it to chance (though keep the ability to leave it to random chance!) (ie: ones including the name "Longsword", Crossbows, the ability to specify what items can and can't be two-handed, etc). Allow for the ability to make it so if "two-handed" is rolled in the itemgenerator, it will always include stat modifiers listed. Ex:
two-handed: physical_damage: 1.15 attack_speed: -0.33 or something along those lines.
Also included in the request is the ability to make it so certain items (ie, hoes and vampirism (i'm not sure why scythes and lifesteal is so firmly combined in my mind, I think its the thousand hours of Smite gameplay)) are always rolled together steel_hoe: stat-chances: vampirism: 1.0 magical_damage: 0.0 While keeping the increased modifier as normal as already included!
Sorry for the spam