magemonkeystudio / divinity

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Bump com.gmail.nossr50.mcMMO:mcMMO from 2.2.019 to 2.2.021 #265

Closed dependabot[bot] closed 1 month ago

dependabot[bot] commented 1 month ago

Bumps com.gmail.nossr50.mcMMO:mcMMO from 2.2.019 to 2.2.021.

Release notes

Sourced from com.gmail.nossr50.mcMMO:mcMMO's releases.

1.5.00 release (Made for MC 1.7)

No release notes provided.

1.4.08 Release (Designed for MC 1.6.4)

No release notes provided.

1.4.06 Rerelease (Minecraft 1.7.10)

A re-release of the final commit before Minecraft R1.8, modified to turn off metrics (because the metrics service no longer exists).

Changelog

Sourced from com.gmail.nossr50.mcMMO:mcMMO's changelog.

Version 2.2.021 Fixed issue where Roll wasn't reducing as much damage as it should have been (thanks Ineusia) Updated locale_es (thanks Devilcasters) Updated locale_lt_LT (thanks tautuxs)

Version 2.2.020 (Codebase) Reworked Roll implementation (See notes) (Codebase) Added unit test coverage for Roll Fixed Alchemy error spam in mcMMO potion matching logic (see notes) Fixed Alchemy NPE when brewing finishes Fixed a bug where Roll was modifying damage unnecessarily Fixed blast mining trying to drop non-items (thanks IAISI)

NOTES:
I'll need to rework Alchemy config logic a bit further to address some issues I've found, for now mcMMO will ignore harmless matching errors in the potion matching logic.
The code for Roll was a bit of a mess, I've rewritten a good chunk of it and added some unit test coverage.
I will likely put out another update for Acrobatics in general, as the code for Acrobatics is whack.
This would be a good time to suggest changes to Acrobatics on discord.

Version 2.2.019 Optimized Alchemy code (thanks MrPowerGamerBR) Fixed an exception that could occur when shooting entities through worlds (thanks Wariorrrr) Fixes to en_US locale (thanks BlockMasters617) Maces, Crossbows, and Tridents skill commands don't warn you that they are work in progress anymore. Fixed IllegalArgumentException when Rupture would trigger on an entity with illegal state

NOTES:
Maces, Crossbows, and Tridents are still in development, the change to remove the message from the skill command was to reduce the visual noise.

Version 2.2.018 Fixed a probability bug where certain skills would max out in chance to succeed well before they were supposed to (such as Dodge) Blast Mining will no longer drop mob spawners (see notes) (Codebase) Added more unit tests for Probability and RNG The Herbalism XP gained when breaking certain plants that can grow unnaturally tall vertically (bamboo, kelp) is now capped to the most it could give when naturally grown, this can be disabled in experience.yml Added 'ExploitFix.LimitTallPlantFarming' to experience.yml

NOTES:
This probability bug was a big oopsie and showed a gap in unit test coverage, I've added that coverage and a bug like this in theory shouldn't happen again.
In a future version I will add configuration for admins to control what blocks are not allowed to be dropped by blast mining.
A setting has been added to disable player-created super tall plants from giving full XP, this is on by default, you can tun it off in experience.yml via 'ExploitFix.LimitTallPlantFarming'

Version 2.2.017 Fixed a bug with default Mace permissions (thanks SrBedrock) Fixed Blast Mining being almost completely broken Reworked Blast Mining to drop non-mining related blocks too Reworked Blast Mining to use your pickaxe when determining drops (will apply Silk Touch) Fixed shift-clicking ingredients into the brewing stand not working on older versions of Minecraft Added a setting in advanced.yml to ignore attack cooldowns (see notes) Updated zh_CN locale (thanks libook) Updated pt_BR locale (thanks JesusRuescas) Updated fr locale (thanks Ted-18)

... (truncated)

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