Version 2.2.021
Fixed issue where Roll wasn't reducing as much damage as it should have been (thanks Ineusia)
Updated locale_es (thanks Devilcasters)
Updated locale_lt_LT (thanks tautuxs)
Version 2.2.020
(Codebase) Reworked Roll implementation (See notes)
(Codebase) Added unit test coverage for Roll
Fixed Alchemy error spam in mcMMO potion matching logic (see notes)
Fixed Alchemy NPE when brewing finishes
Fixed a bug where Roll was modifying damage unnecessarily
Fixed blast mining trying to drop non-items (thanks IAISI)
NOTES:
I'll need to rework Alchemy config logic a bit further to address some issues I've found, for now mcMMO will ignore harmless matching errors in the potion matching logic.
The code for Roll was a bit of a mess, I've rewritten a good chunk of it and added some unit test coverage.
I will likely put out another update for Acrobatics in general, as the code for Acrobatics is whack.
This would be a good time to suggest changes to Acrobatics on discord.
Version 2.2.019
Optimized Alchemy code (thanks MrPowerGamerBR)
Fixed an exception that could occur when shooting entities through worlds (thanks Wariorrrr)
Fixes to en_US locale (thanks BlockMasters617)
Maces, Crossbows, and Tridents skill commands don't warn you that they are work in progress anymore.
Fixed IllegalArgumentException when Rupture would trigger on an entity with illegal state
NOTES:
Maces, Crossbows, and Tridents are still in development, the change to remove the message from the skill command was to reduce the visual noise.
Version 2.2.018
Fixed a probability bug where certain skills would max out in chance to succeed well before they were supposed to (such as Dodge)
Blast Mining will no longer drop mob spawners (see notes)
(Codebase) Added more unit tests for Probability and RNG
The Herbalism XP gained when breaking certain plants that can grow unnaturally tall vertically (bamboo, kelp) is now capped to the most it could give when naturally grown, this can be disabled in experience.yml
Added 'ExploitFix.LimitTallPlantFarming' to experience.yml
NOTES:
This probability bug was a big oopsie and showed a gap in unit test coverage, I've added that coverage and a bug like this in theory shouldn't happen again.
In a future version I will add configuration for admins to control what blocks are not allowed to be dropped by blast mining.
A setting has been added to disable player-created super tall plants from giving full XP, this is on by default, you can tun it off in experience.yml via 'ExploitFix.LimitTallPlantFarming'
Version 2.2.017
Fixed a bug with default Mace permissions (thanks SrBedrock)
Fixed Blast Mining being almost completely broken
Reworked Blast Mining to drop non-mining related blocks too
Reworked Blast Mining to use your pickaxe when determining drops (will apply Silk Touch)
Fixed shift-clicking ingredients into the brewing stand not working on older versions of Minecraft
Added a setting in advanced.yml to ignore attack cooldowns (see notes)
Updated zh_CN locale (thanks libook)
Updated pt_BR locale (thanks JesusRuescas)
Updated fr locale (thanks Ted-18)
Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting @dependabot rebase.
Dependabot commands and options
You can trigger Dependabot actions by commenting on this PR:
- `@dependabot rebase` will rebase this PR
- `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it
- `@dependabot merge` will merge this PR after your CI passes on it
- `@dependabot squash and merge` will squash and merge this PR after your CI passes on it
- `@dependabot cancel merge` will cancel a previously requested merge and block automerging
- `@dependabot reopen` will reopen this PR if it is closed
- `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually
- `@dependabot show ignore conditions` will show all of the ignore conditions of the specified dependency
- `@dependabot ignore this major version` will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself)
- `@dependabot ignore this minor version` will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself)
- `@dependabot ignore this dependency` will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself)
Bumps com.gmail.nossr50.mcMMO:mcMMO from 2.2.019 to 2.2.021.
Release notes
Sourced from com.gmail.nossr50.mcMMO:mcMMO's releases.
Changelog
Sourced from com.gmail.nossr50.mcMMO:mcMMO's changelog.
... (truncated)
Commits
Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
@dependabot rebase
.Dependabot commands and options
You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot merge` will merge this PR after your CI passes on it - `@dependabot squash and merge` will squash and merge this PR after your CI passes on it - `@dependabot cancel merge` will cancel a previously requested merge and block automerging - `@dependabot reopen` will reopen this PR if it is closed - `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually - `@dependabot show