Closed EvosCorner closed 2 years ago
Could you gather a timings report for me? And also try it as well with ProRPGItems disabled?
i can do both, but how would you want me to do a timings report? sorry I'm unfamiliar if its a Q&A term of some sort
Spigot has a /timings
command. I think it's /timings enable
and /timings paste
. So enable timings, then do the skill and cause the lag, then paste and send the link.
hey so i tested it w/o prorpgitems and it works? here is my timings report: https://timings.aikar.co/dev/?id=c78cc31e803b44f5a6963a452ae826b5#timings
had very minor lag. nothing to be worried about. that one spike is from an unrelated problem
Do you have a timings with ProRPGItems?
no but i can set that up for you then, one moment
have it finished here. heading to bed atm but hope this helps: https://timings.aikar.co/dev/?id=f8592f904b224a099593019f2c50447c
Could also be a combinatin of poorly optimized skill and a weaker cpu no idea which one you have (mostly the first part)
I had the similar issue myself which is why I had to redo half of my skills to be lag free
This is interesting. Those timings actually aren't as illuminating as I would have hoped they would be. It may be good to know what specs your machine is running and, if possible, to see the skill.
Unfortunately, with these timings not being helpful as I would have hoped, I don't know how much we can do. There's probably a fair amount going on that ProRPGItems has to intercept and calculate things. I'd recommend performing some of your own optimizations wherever possible. Apart from that, this will likely be resolved with a proper rewrite of ProRPGItems' damage system... at some point down the road. If you can't find any way to optimize things, we can do some more investigation and see if we can optimize things on our end.
Actually, potentially more valuable would be a report generated with Spark. Drop the jar in your plugins folder, then run /spark profiler
to start it, then /spark profiler --stop
to generate the report. If you could generate a report from this, that would be a lot more beneficial, I believe.
hey I can do this for you sometime later tonight. ill be at work but I can do this for you soon. Ive been reducing lag for a few days so ill continue to do this
i made a spark profile using both prorpgitems and no prorpgitems: with items installed: https://spark.lucko.me/RwXPD4NTzw WITHOUT items installed: https://spark.lucko.me/nZHy2imC5z
Well after looking over those, if you're not running the latest and greatest ProRPGItems, please download that and give it a try. It looks like there isn't really any lag when ProRPGItems isn't installed. And when it is, it doesn't appear to affect overall performance very much. I do recognize that it does have some impact though, when casting skills. ProRPGItems does a lot to jump in and see what modifications need to be done in an attacking interaction. That being said, I worked with Jamm a while ago to try to optimize a little bit of this since it was also causing him some issues. We worked out a great deal and got it optimized a bit. So if you're not running this optimized version, that could contribute to the issue. Unfortunately, there isn't a ton more I believe we can do there. We could try, but I'd suggest taking a deeper look at your skills and seeing if you can optimize them at all, if you hit this point.
Are you running the server on your PC? Because from what I see its on linux using a Desktop class CPU. I cant tell the exact ram you have allocated but that shouldnt matter too much unless its maxed out. Spark shows 2 but that is not the full number. Mine shows 10 when its actually 20GB allocated
Skillapi might be hella unoptimized when it comes to specific mechanics and targetters but you also have to consider that you are using your own pc to host it which means the cpu is already suffering a bit doing normal tasks like your operating system and running client side minecraft.
If you plan to go big I would suggest hosting the server from a different machine with a cpu specifiacally made to run servers. However even with that if the skills are not optimized it will still lag
Well after looking over those, if you're not running the latest and greatest ProRPGItems, please download that and give it a try. It looks like there isn't really any lag when ProRPGItems isn't installed. And when it is, it doesn't appear to affect overall performance very much. I do recognize that it does have some impact though, when casting skills. ProRPGItems does a lot to jump in and see what modifications need to be done in an attacking interaction. That being said, I worked with Jamm a while ago to try to optimize a little bit of this since it was also causing him some issues. We worked out a great deal and got it optimized a bit. So if you're not running this optimized version, that could contribute to the issue. Unfortunately, there isn't a ton more I believe we can do there. We could try, but I'd suggest taking a deeper look at your skills and seeing if you can optimize them at all, if you hit this point.
alright im gonna try newer versions of proRPGitems and see if that works. if there are still problems, im gonna try to uninstall other plugins and try to come up with a replacement
Are you running the server on your PC? Because from what I see its on linux using a Desktop class CPU. I cant tell the exact ram you have allocated but that shouldnt matter too much unless its maxed out. Spark shows 2 but that is not the full number. Mine shows 10 when its actually 20GB allocated
Skillapi might be hella unoptimized when it comes to specific mechanics and targetters but you also have to consider that you are using your own pc to host it which means the cpu is already suffering a bit doing normal tasks like your operating system and running client side minecraft.
If you plan to go big I would suggest hosting the server from a different machine with a cpu specifiacally made to run servers. However even with that if the skills are not optimized it will still lag
no this is a rented server, i do not own this server. I was thinking of switching over to shockbyte soon so i can start using bungeecord due the amount of worlds i need to host (think Wynncraft, but the word is sectioned off into missions). I don't think I would ever host my own personal server/farm due to the amount of money it would cost
Just wondering @EvosCorner if you've seen improvement on newer builds or not.
Just wondering @EvosCorner if you've seen improvement on newer builds or not.
i havent seen improvements in later builds, since I did stop using prorpgitems and I'm only using proskillapi for the classes on my server. I am writing my own armor plugin to handle stats. Sorry I didn't close this earlier.
No worries. So potentially this could still be a problem, but assuming it was just a large combination of things coming together to cause the issues, I won't worry about it for now.
yea at the end of the day it was only my own problems with the two builds, so its probably something on my end I didn't catch. hopefully this is the case tho
Is there an existing issue for this?
Have you tried to reproduce this without OP?
Current Behavior
What happens is when a damage skill is in contact with a group of enemies (a cluster of 10+ mobs) my server spikes really bad. if I perform a fresh server reset, the abilities work for a few times in this scenario (about once or twice), but after that it goes right back to the server spiking. I removed plugins and added them back in to see if it was a problem with a specific plugin. i tried it on a clean server with ONLY the plugins I require for stuff to work (proskillapi, prorpgitems, mythicmobs was even removed as well) but everything lagged it out. i also tried it on vanilla mobs as well and nothing seems to work.
Expected Behavior
if my ability connects with a small cluster of enemies (10+ group of enemies) they all die instantly
Steps To Reproduce
Environment
latest.log
No response
Anything else?
Here is a video example of what happens:
https://user-images.githubusercontent.com/34973174/189788399-dfd4b050-a384-40d5-b818-206d37569b41.mp4