Closed NFRCG closed 1 year ago
Ah interesting. Yeah. That wouldn't be checking all the item data parts and just cutting out early. Good catch.
Hello, i was testing this PR build provided here. I have a price type that is an item (glowstone dust) and has a certain name and lore, but BSP don't recognize it with this PR build, but in fact it doesn't accept just common glowstone dust also.
Hello, i was testing this PR build provided here. I have a price type that is an item (glowstone dust) and has a certain name and lore, but BSP don't recognize it with this PR build, but in fact it doesn't accept just common glowstone dust also.
I tested the example provided and fixed areas where the comparison was failing. I've updated the attached build with these fixes.
Hello, i was testing this PR build provided here. I have a price type that is an item (glowstone dust) and has a certain name and lore, but BSP don't recognize it with this PR build, but in fact it doesn't accept just common glowstone dust also. https://pastebin.ubuntu.com/p/ByxsVXt4Gq/
I tested the example provided and fixed areas where the comparison was failing. I've updated the attached build with these fixes.
I have tried the updated PR build and now it's working perfectly. It's detects the right item with the provided name and lore.
This change should fix #18.
There was a regression here: https://github.com/promcteam/BossShopPro/commit/615d327b8b9a1eb909073dc22787ab6a04090fcb#diff-ad112dcac44cfd0b956233154873661e69c
This should be tested further before merge. This method is frequently accessed. Build with this fix is attached in the zip file. PR.zip