Currently on SoD the deep wounds debuff is "storing" its damage upon application, meaning that additional crits will add their damage to the stored value of an already existing deep wounds debuff.
This has the side effect of causing a double dip of damage modifiers, once when the damage is stored and again when the damage is dealt.
The damage modifier from Mangle does NOT double dip.
Some examples, assuming you have 3/3 talent points and 60% of your weapon is 80:
1 single critMelee attack critsDeep wounds is applied (80 damage stored)Tick for 20 damage (60 damage stored)Tick for 20 damage (40 damage stored)Tick for 20 damage (20 damage stored)Tick for 20 damage (0 damage stored)
Double critMelee attack critsDeep wounds is applied (80 damage stored)Melee attack critsDeep wounds is refreshed (160 damage stored)Tick for 40 damage (120 damage stored)Tick for 40 damage (80 damage stored)Tick for 40 damage (40 damage stored)Tick for 40 damage (0 damage stored)
Single crit with another crit later onMelee attack critsDeep wounds is applied (80 damage stored)Tick for 20 damage (60 damage stored)Tick for 20 damage (40 damage stored)Melee attack critsDeep wounds is refreshed (40 + 80 = 120 damage stored)Tick for 120 / 4 = 30 damage (90 damage stored)Tick for 30 damage (60 damage stored)Tick for 30 damage (30 damage stored)Tick for 30 damage (0 damage stored)
1 single crit with a 20% enrage buffEnrage buff appliedMelee attack critsDeep wounds is applied (80 * 1.2 = 96 stored)
Each tick should be only 96 / 4 = 24 from now on, but the damage modifier is being added again:
Tick for 24 * 1.2 = 28.8 damage (72 stored)Tick for 28.8 damage (48 stored)Enrage buff expiresTick for 24 damage (24 stored)Tick for 24 damage (0 stored)
Currently on SoD the deep wounds debuff is "storing" its damage upon application, meaning that additional crits will add their damage to the stored value of an already existing deep wounds debuff.
This has the side effect of causing a double dip of damage modifiers, once when the damage is stored and again when the damage is dealt. The damage modifier from Mangle does NOT double dip.
Some examples, assuming you have 3/3 talent points and 60% of your weapon is 80:
1 single crit
Melee attack crits
Deep wounds is applied (80 damage stored)
Tick for 20 damage (60 damage stored)
Tick for 20 damage (40 damage stored)
Tick for 20 damage (20 damage stored)
Tick for 20 damage (0 damage stored)
Double crit
Melee attack crits
Deep wounds is applied (80 damage stored)
Melee attack crits
Deep wounds is refreshed (160 damage stored)
Tick for 40 damage (120 damage stored)
Tick for 40 damage (80 damage stored)
Tick for 40 damage (40 damage stored)
Tick for 40 damage (0 damage stored)
Single crit with another crit later on
Melee attack crits
Deep wounds is applied (80 damage stored)
Tick for 20 damage (60 damage stored)
Tick for 20 damage (40 damage stored)
Melee attack crits
Deep wounds is refreshed (40 + 80 = 120 damage stored)
Tick for 120 / 4 = 30 damage (90 damage stored)
Tick for 30 damage (60 damage stored)
Tick for 30 damage (30 damage stored)
Tick for 30 damage (0 damage stored)
1 single crit with a 20% enrage buff
Enrage buff applied
Melee attack crits
Deep wounds is applied (80 * 1.2 = 96 stored)
Each tick should be only 96 / 4 = 24 from now on, but the damage modifier is being added again:Tick for 24 * 1.2 = 28.8 damage (72 stored)
Tick for 28.8 damage (48 stored)
Enrage buff expires
Tick for 24 damage (24 stored)
Tick for 24 damage (0 stored)