Closed mechanicsTBC closed 3 years ago
It's only a tooltip error, possibly because the effects of the spell are in the reverse order in the classic TBC game files; the text of the tooltip comes from a kind-of format string like this: Sunder the target's armor causing the Sunder Armor effect. In addition, causes $s2% of weapon damage plus $s3 for each application of Sunder Armor on the target. The Sunder Armor effect can stack up to $u times.
where $s2
is replaced by the value of 2nd effect and $s3
by the value of the 3rd effect (the first effect is empty in the case of Devastate in the original 2.4.3 files).
Here's proof from in-game that it deals the correct damage:
Using a Shortsword (2.60 speed 2-4 damage) and one-handed specialization, the theoretical weapon damage of Devastate rank 1 (50% + 15 * num_sunders) on an un-sundered target would approximately be (before rounding of certain parts of these equations by the game):
AP_contribution = 666/14*2.4
Min_damage = (AP_contribution + 2) * 0.5 * 1.1 = 63.894...
Max_damage = (AP_contribution + 4) * 0.5 * 1.1 = 64.994...
And for 5 sunders:
Min_damage = ((AP_contribution + 2) * 0.5 + 15*5) * 1.1 = 146.394...
Max_damage = ((AP_contribution + 4) * 0.5 + 15*5) * 1.1 = 147.494...
The dummies have near zero armor so it should be very close to these values, and indeed:
I've changed the title of this issue accordingly.
Fixed in 2.5.1.38364
Effect 1 | Weapon Damage - % Value: 50
Effect 2 | Normalized Weapon Damage Value: 35
so I assume this is just a tooltip error.