Closed wherefive closed 2 years ago
"which leads this scenario to have a 0.000001% of occuring." Can you tell how u calculated that?
Can you tell how u calculated that?
Chance to not proc over multiple swings = Chance to not proc ^ Number of swings 100% Chance to not proc = 1 - Proc chance Proc chance = 1 proc per 60s of swings 60s of swings = 1 / (weapon speed) 60s
(( 1 - (1 / ((1/2.6) 60)) ) ^ 414) 100 = 0.000001% chance to not proc over 414 swings of a 2.6 speed weapon
Scarab of the Infinite Cycle is 45 ICD, for reference.
Can confirm it is fixed as of 2.5.2.40011 on live servers with Dragonspine Trophy, the original test case.
Equipping a trinket that has an internal cooldown seems to induce its internal cooldown, preventing it from triggering during that time. For example: Dragonspine Trophy seems to be unable to activate its haste effect during the first 20 seconds after equipping.
This was tested by:
Not a single time out of 414 swings of my 2.6 speed weapon did Dragonspine Trophy's haste effect activate. Dragonspine Trophy has a 1ppm proc chance, which leads this scenario to have a 0.000001% of occuring.
This was a feature that was explicitly added to the game in patch 3.2.0 during Wrath of the Lich King, and seems to be erroneously present in The Burning Crusade Classic:
Unfortunately, equipping and unequipping a trinket isn't logged by the game, and so I cannot provide an exhaustive log of my testing. Here is a video sample of one of my tests: https://streamable.com/1w8hp7 / https://www.youtube.com/watch?v=IGf0lzutDn4. This methodology was repeated until I had an adequate sample size.
I also tested Quagmirran's Eye with the same methodology, and over 171 spell casts, the 10% chance to activate never occurred - a 0.0000015% chance.