Open yosun opened 1 month ago
cool figured this out! also there is a meta file missing from your unity jint, so i ended up uninstalling that and just using unity nuget to get regular jint
public void EvalThis(string eval) {
engine = new Engine();
engine.Execute(eval);
}
public void UpdateEditor(){
EvalThis(input.text);
}
seems kind of hacky so do let me know if there is a better way of doing this... but do u know of a way to access the UnityEngine things without having to manually write functions to expose each one
Is there a way to directly call Unity Engine elements, similar to Tencent PuErTS?
For example
etc