I have a gltf model with an extenal .bin and .png file, but it seems thet the png file is not loaded.
I've looked into the code and I see these lines which is not good news I guess...
So basically it doesn't work on iOS when you have an texture image to load along with the .gltf ?
#if SEEMS_TO_HAVE_PNG_LOADING_BUG
// FIXME: this workaround doesn't work for iOS...
return UIImage(cgImage: cgImage)
I have a gltf model with an extenal .bin and .png file, but it seems thet the png file is not loaded. I've looked into the code and I see these lines which is not good news I guess... So basically it doesn't work on iOS when you have an texture image to load along with the .gltf ?