Closed talothman closed 3 years ago
Thank you for reporting this issue and providing a workaround! I'm trying to reproduce this bug on my end and want to make sure my environment matches yours, did you install MRTK using the asset packs or microsoft's feature tool?
I'm trying to reproduce this bug on my end and want to make sure my environment matches yours, did you install MRTK using the asset packs or microsoft's feature tool?
Asset packs.
Just tested bring MRTK in using the Microsoft Feature Tool and it results in the same issue.
Additionally, adding using Microsoft.MixedReality.Toolkit;
inside the scope of namespaceMagicLeap.MRTK.DeviceManagement.Input
for MagicLeapMRTKController.cs
also fixes the issue.
We narrowed this down to the presence of Unity's Version Control package, which seems to have been made an auto-installed package in new projects in 2020.3.10 or so.
You could also try uninstalling that as a workaround if you're not using it.
Additional info: https://github.com/microsoft/MixedRealityToolkit-Unity/issues/9990#issuecomment-862769761
Thank you, I'll push a fix ASAP!
Compile time error after following instructions to setup MRTK-MagicLeap package.
To replicate:
CoreServices.InputSystem
insideMagicLeapMRTKController
.Unity version:
2020.3.10
MRTK SDK:2.7.0
Magic Leap SDK:0.25.0
MRTK-MagicLeap:1.3.1
Quick solution to fix is setting
OverrideReferences
totrue
forMagicLeap.MRTK.asmdf
.