Closed tonai closed 1 year ago
Hi @tonai in your git clone, run the following command - git submodule update --init --remote
and let us know if that fixes the compiler errors.
Thank you for your answer, it is indeed much better. Maybe a little update in the README file would be appreciated.
Also I noticed the following things:
Import Support Libraries
From the Magic Leap/ML Remote
menu as indicated by the Using Zero Iteration Unity guide.I also tried to setup a project manually, following the Get started in Unity guide and I ran into an issue when trying to continue to the 2.0 Control Input - Unity tutorial.
The video is using a controller prefab that is located under a Assets/MagicLeap
folder, but I don't know where this folder comes from. I don't have it in my newly created project.
I see that this folder exists in this example project.
So should I copy it into my new project ? Or is there a unity asset or something to import ?
Thank you in advance for your answer.
Please ensure you're updated to the most current versions of our OS and SDK within the Magic Leap Hub, and follow the steps outlined starting here to install the correct tools. You should be in good shape from there.
Hello, I have a lot of compilation errors (about 205) when I just try to open the project with a fresh new install of unity. Errors look like:
Assets\MagicLeap\Examples\Scripts\HandTrackingExample.cs(16,17): error CS0234: The type or namespace name 'Core' does not exist in the namespace 'MagicLeap' (are you missing an assembly reference?)
How can I fix those errors ?