magicleap / SpatialAnchorsExample

Unity App that uses Magic Leap 2’s Spatial Anchors API and a JSON file to create content that persists in a Space across reboots. If the user is not localized, they the app allows users to localize using a QR Code.
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Unity LTS version 2022.3.50f1 supported? #1

Open abhinavazad opened 5 hours ago

abhinavazad commented 5 hours ago

Hey, firstly thank you so much for this repo. Can I use this example for the latest Unity LTS version 2022.3.50f1?

abhinavazad commented 4 hours ago

I tried building this project on my ML2, it builts and opens, but the startup window say, it cant locate itself as the local space in not found, even though I made sure, the space is scanned and saved in the Space app. i made sure the permissions as per the documentation.

Also when I try to build the app on ML2, I get the following prompt: PlayerSettings->Active Input Handling is set to Both, this is unsupported on Android and might cause issues with input and application performance. Please choose only one active input handling. Ignore and continue? (This dialog won't appear again in this Editor session if you'll choose Yes)"