Open magico13 opened 9 years ago
The 0.90 dev version (which will become 1.1) checks for if facilities are destroyed and obeys the mass/part count/size limits of the various editor levels, which is a start to this sort of integration.
Moving this to milestone 1.1.5 because while the upgrade system won't be tied to the stock upgrades until the upgrade overhaul, time requirements for KSC upgrades and repairs are planned for 1.1.5.
Regarding time limits, the KSC upgrades and repairs should take time to happen, not be instant, much like tech nodes.
Regarding play however, the upgrade system should tie into the KSC upgrades. A tier 1 space center shouldn't be able to have a bunch of build rates at 2 BP/s, or shouldn't be able to research 12 nodes at once (or have super high research rates). This ties into the upgrade overhaul (#7), and more specifically into Spyder, since Spyder will be handling the upgrade backend.
Also, the new tooltips in 0.90 are snazzy and those are going to be tough to beat.