Open Li0n-0 opened 7 years ago
It's expected and handled. I haven't found a way of avoiding it other than catch and handle, but I'm still logging it to track it. If it doesn't throw then that's nice and we can use actual data, otherwise SR has to assume the direction is "down". I'll probably either stop logging it or just always assume a direction since for unloaded stages it always throws (in the editor it doesn't)
On Dec 31, 2016 11:31, "Li0n-0" notifications@github.com wrote:
A null reference exception is thrown when a stage is unloaded :
NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_InverseTransformDirection (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&) at UnityEngine.Transform.InverseTransformDirection (Vector3 direction) [0x00000] in
:0 at StageRecovery.RecoveryItem.DetermineTerminalVelocity () [0x00000] in :0 UnityEngine.DebugLogHandler: Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StageRecovery.RecoveryItem:DetermineTerminalVelocity() StageRecovery.RecoveryItem:Process() StageRecovery.StageRecovery:VesselDestroyEvent(Vessel) EventData``1:Fire(Vessel) Vessel:Die() Vessel:CheckKill() VesselPrecalculate:MainPhysics(Boolean) VesselPrecalculate:FixedUpdate() It seems to happen every time, don't matter if the stage is recoverable or not. Happen with stock chute and the one from RealChute.
More info on the KSP forum here http://forum.kerbalspaceprogram.com/index.php?/topic/78226-12-stagerecovery-recover-funds-from-dropped-stages-v165-102016/&do=findComment&comment=2867338 and there http://forum.kerbalspaceprogram.com/index.php?/topic/78226-12-stagerecovery-recover-funds-from-dropped-stages-v165-102016/&do=findComment&comment=2906169 .
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A null reference exception is thrown when a stage is unloaded :
NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_InverseTransformDirection (UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&) at UnityEngine.Transform.InverseTransformDirection (Vector3 direction) [0x00000] in <filename unknown>:0 at StageRecovery.RecoveryItem.DetermineTerminalVelocity () [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StageRecovery.RecoveryItem:DetermineTerminalVelocity() StageRecovery.RecoveryItem:Process() StageRecovery.StageRecovery:VesselDestroyEvent(Vessel) EventData``1:Fire(Vessel) Vessel:Die() Vessel:CheckKill() VesselPrecalculate:MainPhysics(Boolean) VesselPrecalculate:FixedUpdate()
It seems to happen every time, don't matter if the stage is recoverable or not. Happen with stock chute and the one from RealChute.
More info on the KSP forum here and there.