First off, this is an awesome project that’s been undertaken. Very nice.
But I do have a question.
Where would be the best place to hook into this code to allow for the runtime meshes generated to be made into destructible meshes, using the APEX plugin?
First off, this is an awesome project that’s been undertaken. Very nice.
But I do have a question.
Where would be the best place to hook into this code to allow for the runtime meshes generated to be made into destructible meshes, using the APEX plugin?
Thank you