Closed victorbstan closed 6 years ago
I cannot speak for the author but I managed to get the project running on 4.18. Therefore you have to have build the project with e.g. Visual Studio and place the the Github version of RuntimeMeshComponent into
Hey, I've also used the same solution as RaceTheMaSe, I haven't pushed the github version of runtimemeshcomponent into the project itself because it seemed so messy and I still had some hope that the plugin would be updated (this hope is fading though). There are two other solutions as well, you could replace everything runtimemeshcomponent-related with proceduralmeshcomponent, I've tried it and it works but for some reason it causes engine crashes for specific parameters, which is why I didn't push these changes to the repository, or you could use UE4 4.16 for which the plugin is updated.
@RaceTheMaSe how did you you get it to run ? I've got all the code compiling when but I try to run it in editor it just locks up. Any Suggestions?
i get this error when i try and compile the project
\Unreal Projects\City\Intermediate\ProjectFiles\City.vcxproj" could not be found.
@Tim-Machine Did you try varying the settings under SpawnerBP Details? ( @magnificus mentioned that in another issue thread) Changing the Performance>Generation Mode>Complete Generation stopped it from crashing in my case on UE4 4.18.3 (but I still get Performance Warnings in the Output Log)
@victorbstan it looks like @magnificus has now included that component - this issue is solved?
@Tim-Machine I think I solved this issue ;)
@davedumas0 this may be better now - recommend deleting all files not controlled by git (including/also the .sln file, your .vs folder, and intermediate) then right click on project file and "Generate visual studio ..."
Cool, I'll have to check it out...
Hi, I see that when trying to open the project in UE4 4.18, it's asking me to install a plugin https://github.com/Koderz/RuntimeMeshComponent.
In the UE Asset Store, this plugin has not been updated since UE 4.10.
Two questions: