GB
Fix for dashboard not displaying on initial load
Full rework of GB damage calcs to include weighted averages for multi target attacks. Fireballs, whirlwinds, mass heals, splashes both heal and mage will calculate an average score based on an average weighted by health damage that will be caused to the targets. If you want to kill active clerics, and there is a warrior you can win against between two active clerics, CAAP will whirlwind the warrior to maximize damage to the clerics.
Added Shout and Confidence bonuses to damage calcs
Fix bug where double-byte character names prevent win/loss reading
Swap power now useable -- based on health of target. Uses in and out modifiers. In true when Wall is < 50% health, the lowest health tower, and you are not a cleric. Out true when you are a cleric in the Wall Gate, and the target tower is < 50% health and the lowest health tower.
Big modifier added. This is true for the highest level target in the tower. Useful for your big guns to make sure they take out the anchors instead of safe 100% chance wins
Fix loop where attack with reset loadout fails
Stats
Fix for runes reading failure
LoE
Fix loop where attack with reset loadout fails
Other
Attempt to fix Messaging.helo failures from preventing CAAP from loading
Monster
Try at fixing issue with minions causing multi-headed monsters to loop
GB Fix for dashboard not displaying on initial load Full rework of GB damage calcs to include weighted averages for multi target attacks. Fireballs, whirlwinds, mass heals, splashes both heal and mage will calculate an average score based on an average weighted by health damage that will be caused to the targets. If you want to kill active clerics, and there is a warrior you can win against between two active clerics, CAAP will whirlwind the warrior to maximize damage to the clerics. Added Shout and Confidence bonuses to damage calcs Fix bug where double-byte character names prevent win/loss reading Swap power now useable -- based on health of target. Uses in and out modifiers. In true when Wall is < 50% health, the lowest health tower, and you are not a cleric. Out true when you are a cleric in the Wall Gate, and the target tower is < 50% health and the lowest health tower. Big modifier added. This is true for the highest level target in the tower. Useful for your big guns to make sure they take out the anchors instead of safe 100% chance wins Fix loop where attack with reset loadout fails
Stats Fix for runes reading failure
LoE Fix loop where attack with reset loadout fails
Other Attempt to fix Messaging.helo failures from preventing CAAP from loading
Monster Try at fixing issue with minions causing multi-headed monsters to loop