Closed Artifice closed 9 years ago
Thanks. Let me know how this release goes.
On Wed, Jul 22, 2015 at 3:09 PM, magowiz notifications@github.com wrote:
Merged #230 https://github.com/magowiz/Castle-Age-Autoplayer/pull/230.
— Reply to this email directly or view it on GitHub https://github.com/magowiz/Castle-Age-Autoplayer/pull/230#event-361909807 .
To avoid this the XP community uses Refactoring. Refactoring is the term used when improving the internal design of a system without changing the external behaviour. Code Rot is the reverse of this, which I call ‘Refuctoring’. -- Dave Chaplin http://www.byte-vision.com/ProductivityArticle.aspx
Sure, I will do "idlability" test also on this and I will let you know. If you, at some point, for some reason, notice that I didn't tell nothing but a new version comes out it means it was ok :-D
"idlability" test passed, just released d285, thank you for your efforts.
Great! Thanks.
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On Jul 23, 2015, at 2:48 PM, magowiz notifications@github.com wrote:
"idlability" test passed, just released d285, thank you for your efforts.
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Feed -- add mainleft to feed conditions, similar to achleft, but for main achievements Feed -- change unviewed monsters to show mainOnly as true, so CAAP will check them
Quests Fix for not reading demi quests Fix for not reading status of lands for Atlantis I Fix for doing quests when lands are "Opening" status but no quests are doable Fix for dashboard when no quest found