magowiz / Castle-Age-Autoplayer

Auto player for Castle Age game on Facebook.
http://caaplayer.freeforums.org
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More Quest fixes #230

Closed Artifice closed 9 years ago

Artifice commented 9 years ago

Feed -- add mainleft to feed conditions, similar to achleft, but for main achievements Feed -- change unviewed monsters to show mainOnly as true, so CAAP will check them

Quests Fix for not reading demi quests Fix for not reading status of lands for Atlantis I Fix for doing quests when lands are "Opening" status but no quests are doable Fix for dashboard when no quest found

Artifice commented 9 years ago

Thanks. Let me know how this release goes.

On Wed, Jul 22, 2015 at 3:09 PM, magowiz notifications@github.com wrote:

Merged #230 https://github.com/magowiz/Castle-Age-Autoplayer/pull/230.

— Reply to this email directly or view it on GitHub https://github.com/magowiz/Castle-Age-Autoplayer/pull/230#event-361909807 .

To avoid this the XP community uses Refactoring. Refactoring is the term used when improving the internal design of a system without changing the external behaviour. Code Rot is the reverse of this, which I call ‘Refuctoring’. -- Dave Chaplin http://www.byte-vision.com/ProductivityArticle.aspx

magowiz commented 9 years ago

Sure, I will do "idlability" test also on this and I will let you know. If you, at some point, for some reason, notice that I didn't tell nothing but a new version comes out it means it was ok :-D

magowiz commented 9 years ago

"idlability" test passed, just released d285, thank you for your efforts.

Artifice commented 9 years ago

Great! Thanks.

Sent from my iPhone

On Jul 23, 2015, at 2:48 PM, magowiz notifications@github.com wrote:

"idlability" test passed, just released d285, thank you for your efforts.

― Reply to this email directly or view it on GitHub.