Open GoogleCodeExporter opened 9 years ago
I would love to add more frames per critter. However, I'm concerned about file
sizes, and the sheer amount of work involved. If a new animation system were
implemented, I could add hundreds of frames per second. Smooth animations.
It would save months (hundreds of hours) of work. Can we see if we can create
a separate project, test code to try out the new animation?
https://code.google.com/p/uqm-hd/wiki/SpineAnimationSoftware
Original comment by dczanik@gmail.com
on 24 Sep 2014 at 3:38
I see such an animation system would make things a lot easier for you! It's
always a good idea to try to reduce the repetitive mechanical work.
I'm a bit at loss about how Spine could be married with the proprietary draw
system of UQM. Maybe it'll be easy using Spine's C/C++/Objective-C runtime and
handling the final rendering with the familiar SDL commands. Or maybe it isn't
?? I don't know :) At least I'm pretty sure we can't exceed the frame rate of
the UQM code itself (24FPS in battle, 30FPS on planets, I guess). But that's
not that critical. The most important really would be that there would no
longer be need for tons of .pngs.
Maybe it's wisest to leave this enhancement yet out of the next, small bug-fix
release? Trying it out in a separate project is a good way to go.
Original comment by Jaakko.M...@gmail.com
on 25 Sep 2014 at 5:52
Original issue reported on code.google.com by
Jaakko.M...@gmail.com
on 24 Sep 2014 at 5:58