1) finished the movement controls for jumping a set number of maximum jumps, moving left and right.
2) applied a flip to the sprite when moving to the left to make it face left and flip back to facing the right side when moving right
upgraded controls for flying eye
1) input now able to track each input button separately and set it's Booleans independently. this allows for multiple, simultaneous inputs.
1.1) removed old system based using a single string to track inputs.
NOTE: due to the applied changes, tracking jump delay may no longer be necessary since its main purpose was to prevent multiple jumps from being applied by a single button press
1) finished the movement controls for jumping a set number of maximum jumps, moving left and right.
2) applied a flip to the sprite when moving to the left to make it face left and flip back to facing the right side when moving right
upgraded controls for flying eye 1) input now able to track each input button separately and set it's Booleans independently. this allows for multiple, simultaneous inputs. 1.1) removed old system based using a single string to track inputs.
NOTE: due to the applied changes, tracking jump delay may no longer be necessary since its main purpose was to prevent multiple jumps from being applied by a single button press