Update Medieval Warrior Attack
1) implemented attack1 using animation events to toggle the hit collider and allow us to know when the animation ends. the attack is currently set to the space key.
2) created script to manage behaviors for hitbox for attack1. currently using it to call onHit() methods from collided gameobjects
3) created test dummy to test out attack collisions
Update Medieval Warrior Attack 1) implemented attack1 using animation events to toggle the hit collider and allow us to know when the animation ends. the attack is currently set to the space key. 2) created script to manage behaviors for hitbox for attack1. currently using it to call onHit() methods from collided gameobjects 3) created test dummy to test out attack collisions