Closed maguillen1998 closed 10 months ago
These are based on this image:
They will be implemented as 8x8 unit prefabs. the X dimension is the most important since we will need these to be consistent along this dimension so as to place them using a simple "position = (segment number) * (segment width)"
Implemented 4 easy segments in game
Must remember to place black tiles behind chasms to blend with the bottom of the background asset
ensure that tiles are placed perfectly at multiples of 0.5
Currently, some may be slightly off due to an error during construction leading to the slight inaccuracy
Need to implement prefabs for each segment.
Need to incorporate all into the new level generator.