if we could do like spelunky where within a given segment, some placements of obstacles, platforms, and/or items are randomized so that even if the same segment repeats, there is still some variation.
this helps avoid the copy pasted feeling of the segments.
if we could do like spelunky where within a given segment, some placements of obstacles, platforms, and/or items are randomized so that even if the same segment repeats, there is still some variation.
this helps avoid the copy pasted feeling of the segments.