mahjerion / Craft-to-Exile-2-Resolution

A Minecraft modpack that aims to turn MC into an ARPG similar to Path of Exile and Diablo II. Focused progression and exploration is the main goal of the modpack.
GNU General Public License v3.0
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Day 1 Feedback #37

Open DJGunn opened 2 years ago

DJGunn commented 2 years ago

As per Mahj's request I'm posting some feedback here:

I played all day yesterday (and by all day I mean literally all day :P it was the only thing I did basically).

The biggest QoL improvements in the shortest list I can think of so far would be:

-fixing not being able to use certain souls (so far seems to be the epic fight weapon souls) & making it so a weapon can't do 0 damage. I crafted a diamond spear and enchanted it with one of my last remaining reagents, only for it to turn into a 0 damage weapon.

-figuring out a way to display enemy level since its critical information for knowing where is an appropriate place to fight, and perhaps providing suggestions/guidance on where to go when

-ensuring that there's no way to be without at least basic mine & slash equipment (like if you have no souls and all your gear breaks, like what happened to me earlier today); extra: perhaps make it so when equipment 'breaks' it gains a broken condition instead of being deleted from your inventory and must be repaired? Similar to how the Tetra equipment mod requires you to fix broken items you build before using them again, rather than destroying your investment when durability runs out.

-doing something about XP, I'm not sure what the scaling goal is, but it seems like most people are getting levels from the quests and then breaking even on XP progress with trying to fight mobs vs dying occasionally. I played all day yesterday and wasn't able to gain any levels outside of quests; i would spend a long time working on getting XP, and then lose it to a death. This was a problem that I was not alone in experiencing based on what I heard from other players.

-Making it so the Epic Fight Mod skills aren't lost upon death, they seem really important for making the combat system flow well

-I also find that I run out of stamina really really fast with the Epic Fight Mod system; able to take only 3 or so attacks before I'm out of stamina.

-You may consider additional tiers of equipment, the difference between a tier 1 common helmet and a tier 2 rare helmet is incredibly dramatic, but because of the XP issue, getting to T2 is very difficult, this may solve itself.

-Bonus; if there is a way to make it so that Epic Fight Mod doesn't animation lock you while using it, that would honestly be incredible and make the combat much more fun, intuitive, and engaging. Getting animation locked, stun locked, or losing your special abilities because you get hit in the middle of activating them is a bummer.

Thanks! :>

mahjerion commented 2 years ago

how did you get epic fight skills? I thought i disabled them

otherwise thanks for the feedback, a lot of these are not possible toenable because they're simply bugged atm like the souls (server-side) and the HUD for levels.

XP will be easier once i've added more quests, willt ackle xp after i do that.