mahjerion / Craft-to-Exile-Dissonance

A Minecraft modpack that aims to turn MC into an ARPG similar to Path of Exile and Diablo II. Focused progression and exploration is the main goal of the modpack.
GNU General Public License v3.0
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[MOD] oh the biomes you'll go, ftb ultimine, ftb chunks, forbidden and arcanus, tetra #223

Closed MercilessArchitect closed 3 years ago

MercilessArchitect commented 3 years ago

Link the Mod's CurseForge page https://www.curseforge.com/minecraft/mc-mods/oh-the-biomes-youll-go https://www.curseforge.com/minecraft/mc-mods/ftb-chunks https://www.curseforge.com/minecraft/mc-mods/ftb-ultimine https://www.curseforge.com/minecraft/mc-mods/forbidden-arcanus https://www.curseforge.com/minecraft/mc-mods/tetra

Why you think it might be beneficial to Craft to Exile oh the biomes you'll go: it is an exceptionally well put together mod, that vastly overhauls terrain generation in all vanilla dimensions, and it adds some really nice blocks for building with. the biomes will just generate in unexplored chunks, so people will not have to reset worlds just to add the mod.

ftb-chunks: chunk claiming for servers. i know minecolonies is in, but minecolonies has issues and some people dont want to use it.

ftb-ultimine: vein-mining kind of feels like basic modded, would love if you could add this, you can config it to only mine certain blocks, to make it less OP.

forbidden and arcanus: mod adds lots of magical themed content, some nice building blocks, and very cool armor you can make after killing the dragon. also it works well with apotheosis.from playing the pack the last few days, i think it will fit.

tetra: custom weaponry and tools with a vanilla feel. very well polished mod. adds new underground ruins and loot

Homura14 commented 3 years ago

BYG: Yes FTB Chunks: Yes Ore excavation: Why play minecraft if you're not gonna mine, it's not like ur gonna mine forever. It's what makes Minecraft early game fun. Tetra: any mods that is similar to tinker won't go well mine&slash stats system. The damage calculation will be a mess.

mahjerion commented 3 years ago

byg: https://github.com/mahjerion/Craft-to-Exile-Dissonance/issues/228 ftb: no because it comes with other stuff that I don't think are necessary. also, if a server really wants claims besides miencolonies i think it's better if they add a server-side mod themselves rather than me putting it in for everyone because colonies is already in the pack. don't want to introduce redundancy - not really looking to add that many more mods anymore. ultimine: i purposefully did not include any early-game veinmining becuase i want tech to be more meaningful. I know this can be configured to be less op.. we'll see arcanus: there are a few mods liek this one ive been considering. thanks tetra: hime is right on this one

MercilessArchitect commented 3 years ago

ok. ta