maholator / apps-compability-tracker

Place where you can/should post about your app work/not_work
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Sonic the Hedgehog (Part One, Part Two) #14

Open TwoSpacesSG opened 5 months ago

TwoSpacesSG commented 5 months ago

I think creating a joint issue is best as this is effectively the same game with different levels. There are many versions of this game and some of them, like SE, Samsung and Motorola, work well. Some of the obscure Nokia versions from the archive of the little-known "veoh.biz" dead website, which appear to be real versions, do have noticeable graphical malfunctions on ML. Those used to work better on previous versions but not completely (it looked mostly fine but with missing graphical tiles, sprites and such). This game works best with strict/weak clock because of things tied to frame rate, and the "create once and reuse" option appears to come in handy as well for the "pause" softkey text. I did check the Nokia 240x320 version of Part 2 but it seems to work fine.

Sonic The Hedgehog Part One [Glu Mobile LTD] (v1.0.0) {Sonic} D4142381 Nokia 360x640.zip Sonic The Hedgehog Part One [Glu Mobile] (v1.0.0) {Sonic} CB6FC376 Nokia 240x320.zip Sonic The Hedgehog Part One [Glu Mobile LTD] (v1.0.1) {Sonic} 57D033E8 Nokia s60v3 240x320.zip Sonic Part 1 [Glu Mobile] (v0.0.7) {b} 8F2D8141 Nokia s40v1 128x128.zip (LCDUI and Nokia Sound)

Graphical Issue

изображение изображение

TwoSpacesSG commented 4 months ago

Sonic The Hedgehog Part Two [Glu Mobiledaddyfatsax] (v1.0.4) {Sonic} C83AC294 Nokia N73 240x320.zip

Little update, I tried Part 2 and noticed some issues:

  1. The game doesn't save.
  2. The framerate is noticeably lower than in KEmulator, at least with Weak clock and 2500 cycles, which seems powerful enough, but maybe not. I don't know which emu is correct.
  3. In Labyrinth 3, the game consistently crashes with "division by zero" in a water tunnel segment.