maholator / apps-compability-tracker

Place where you can/should post about your app work/not_work
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Fantasy Zone #9

Open TwoSpacesSG opened 5 months ago

TwoSpacesSG commented 5 months ago

Version for Nokia (176x208), SHA1: d60d80e25d6bd05b2476aff50b78fa852d4e4159 FantasyZoneBig.zip Version for old Sony Ericsson T-series/Z-series (128x160 screen resolution), SHA1: 3bcd4c7b7fffe422c5faf5ca573b81b4e40e53de FantasyZoneSmall.zip

Nokia version

This version requires the "create once and reuse" option set for the loading screens (at startup and between levels) to not mess up the game screen. But also, when the main character is facing left, his sprite is not displayed correctly - most noticeably it is moved down by a lot (the hitbox is not affected). This is actually how it looks like on some actual phones that support this game without modifications, such as the Sony Ericsson Cedar. However, on Nokia phones, this game works as intended. I have recorded a video off my Nokia N86 8MP (Chinese "refurbished") to show this: https://www.youtube.com/watch?v=vTsQdPfEYsM Shinovon suspects that this version was "adapted" from a 240 width version, but I have never seen a version like that, and for an "adaptation" it looks way too clean. Perhaps Sega themselves modified one of their own 240 width versions in a sloppy way in order to make this version.

Sony Ericsson version

While ML is able to install the game despite some weird stuff in the manifest, it unfortunately displays a white screen at all times. This was also the case with the original KEmulator, until the implementation enhancements of nnmod.