Error: Validation Error: acceleration container binding is not supported in this shader
at ValidateBindingTypeWithShaderStageVisibility (../../src/dawn_native/BindGroupLayout.cpp:67)
at ValidateBindGroupLayoutDescriptor (../../src/dawn_native/BindGroupLayout.cpp:133)
at CreateBindGroupLayoutInternal (../../src/dawn_native/Device.cpp:837)
at Immediate.<anonymous> (D:\Github\WebGPU-Sample\node_modules\webgpu\index.js:41:30)
at processImmediate (internal/timers.js:458:21)
When I continue working on the ray tracing extension then I'll probably add support for ray queries. Also please post issues regarding ray tracing here
refer to NVIDIA Vulkan Ray Tracing Tutorial -> ray query, I add ray query in .frag shader:
screen.frag
I pass the instance accelerationContainer to render bind group: index.mjs
then I run the index.mjs in nodejs, it error: