Some mobs in MC start with “armor points”, a concept which does not exist in MT.
We can still define mobs with an armor value by setting the armor attribute, and most or all mobs already have this (if needed). But it is not really balanced and the armor value is often chosen by “gut feeling”. :wink:
However, the meaning of the armor attribute is different. I want to have the mob's armor to be somewhat equivalent to the strength of (mob) armor in MC.
But I have currently no real idea how to do this.
A conversion table or function might be useful. I.e. input = MC armor value, output = armor value. For example:
get_armor(10) → 50
Where 10 are the armor points, and 50 is the value for armor.
Some mobs in MC start with “armor points”, a concept which does not exist in MT.
We can still define mobs with an armor value by setting the
armor
attribute, and most or all mobs already have this (if needed). But it is not really balanced and thearmor
value is often chosen by “gut feeling”. :wink:However, the meaning of the
armor
attribute is different. I want to have the mob's armor to be somewhat equivalent to the strength of (mob) armor in MC. But I have currently no real idea how to do this.A conversion table or function might be useful. I.e. input = MC armor value, output =
armor
value. For example:get_armor(10) → 50
Where 10 are the armor points, and 50 is the value for
armor
.