Closed hemebond closed 3 months ago
Ah, after the recent updates the extension requires Godot version 4.3. I can look into if it will be possible to continue supporting 4.2, but the addition of the PackedVector4Array
variant type may complicate that.
Turns out it wasn't too difficult to make things work across versions, commits 9cf94f1 and 031908e enable this. So for now its possible to continue using the extension with Godot 4.2, tho I can't guarantee that that will be possible forever.
Compiled the latest version and opened the project under
test/
. Unsure if there are specific steps required to enable or import it.