There is a Player object which exists in GameState singleton. This Player object is used to track the user's progression in the game. Things such as mana, skills learned, and statistics all should be tracked in the player object.
The player object must be created at the Finish of Profile Creation (which it is) and used throughout the game.
There is a Player object which exists in GameState singleton. This Player object is used to track the user's progression in the game. Things such as mana, skills learned, and statistics all should be tracked in the player object.
The player object must be created at the Finish of Profile Creation (which it is) and used throughout the game.