makamys / MAtmos

Minecraft Atmospheric sounds simulator (1.7.10, 1.12.2)
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Jumping underwater resets Ambient/Environment sound level. #22

Open Jaari opened 2 years ago

Jaari commented 2 years ago

Game version: 1.12.2 Forge version: 2860

Mods: Matmos 35.4.5 Soundpack: Default2016 (by Hurricaaane)

Description: If the ambient/environment sound is set to a custom value (ranging anywhere from Off to 100%), this value is reset to 1% when moving underwater, then set back to 100% when breaking the surface of water again (no need to leave the water).

Issue initially found in the new Tekkit 2 modpack, reproduced using only Forge and Matmos, using default config. Issue not experienced when not using Matmos.

makamys commented 2 years ago

The current workaround is to set the ambient/environment volume using the "Minecraft base Ambient/Environment volume" slider in MAtmos's "Advanced options..." screen. When the game is launched or when you leave water, MAtmos sets Minecraft's slider to whatever value that slider has.

I admit that it's pretty clunky, I will look into a better solution that removes the need to use a separate slider.

Murk-With-a-Mouth commented 2 years ago

where would i find the MAtmos advanced options, been looking for a few minutes and not finding anything

makamys commented 2 years ago

Press F4 (or whatever key the MAtmos menu is bound to), and it'll be in the bottom right corner. mspaint_2022-08-30_00-33-49