makamys / Neodymium

Reimplements chunk rendering using modern OpenGL features to improve performance (1.7.10)
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Integrate the debug text with the forge debug text rendering system #1

Closed FalsePattern closed 2 years ago

FalsePattern commented 2 years ago

The current onRenderOverlay does not take into account how much text has been rendered on the debug overlay beforehand, and requires manual config changes when there's an overlap.

This PR changes the way that event callback works, and instead makes it add the debug info to the built-in debug text rendering system of forge, which makes it seamlessly append itself to any existing debug info that's already there.