Open aking4125 opened 1 year ago
Does the same issue happen when no other mods are present?
Tested on Multiple Nvidia-based GPUs here. GTX 1070, RTX 2060, and RTX 2070, and this issue is not present.
This was with the same modpack, right?
This was with the same modpack, right?
Yes. The same modpack.
We have some additional information that may lead to a Driver change on AMDs side and/or another mod conflict:
Does the same issue happen when no other mods are present?
Neodymium works with just that and Unimixins:
The user reported when they still had the old 23.2.2 AMD driver. The pack with Neodymium worked perfectly fine so there's that oddity. Once they updated the driver this problem occurred (though they do not wish to downgrade as the old driver gave them other issues with other 3D applications)
We will attempt to perform another test with the other "Performance" mods installed and see if there's some type of conflict OR if a mod is doing it. Though it's quite a lot to comb through.
As of now, Removing Neodymium with this custom pack on their AMD GPU works best overall. Apologies for this as this may take some time to diagnose.
Update from a second user with an AMD RX 480
Driver: Adrenaline Edition Version 23.4.3
They are experiencing the exact same thing:
With Neodymium:
Removing Neodymium:
However, on their setup, having just Neodymium and Unimixins produce the exact same result:
Here is the log of the first run with all mods enabled:
However, on their setup, having just Neodymium and Unimixins produce the exact same result:
That screenshot looks like it has additional mods, the chat background isn't supposed to be transparent in vanilla. A log from that run would be helpful.
I've thought of a way I could potentially debug this, but it's slightly complicated. We need to use a tool called apitrace. Here's how to do this:
"C:/whereever/you/extracted/apitrace/bin/apitrace.exe" trace --output minecraft.trace --api gl
(You have to use forward slashes or the launcher will get confused.)
enabled=false
in .minecraft/config/splash.properties
) to reduce noise.minecraft.trace
file will appear in the .minecraft
folder, post it here (it will be very large, but it can be efficiently compressed. )Also, I'd like to see the F3 overlay while the bug is happening (doesn't have to be in the trace necessarily, I just want a screenshot.)
Copy that. Apologies for the slow response. Currently on bereavement leave. I left these instructions to the users with the AMD GPU and I'll let you know if or when they get back to me.
That screenshot looks like it has additional mods, the chat background isn't supposed to be transparent in vanilla. A log from that run would be helpful.
You're correct, the user made a mistake with disabling mods as that is a side effect of Hodgepodge or GTNHLib. I forwarded them the information to retry again. It's possible this might not be directly related to Neodymium but Neodymium might be one of the conflicting causes, perhaps paired with something else.
Alright. The user with the 6800 XT attempted to perform the above steps. Sorry for the delay:
The trace file is huge. We cannot upload it here so here is the mediafire link: https://www.mediafire.com/file/whukwp5yrezjg15/minecraft.trace/file
Note: They updated the AMD Adrenalin Drivers in the meantime again when there was a new update [23.5.2]; so that’s the drivers it’s on now
Odd, I have an AMD GPU and I haven't noticed any issues with neodymium in my own modpack, either now or in the past year.
Thanks! Unfortunately, that turned out to be less useful than I had hoped. When I play back the trace on my computer, the world renders correctly. I also can't see any useful warning messages. So it's necessary to collect more data on the same computer that has the issue.
To accomplish this, I added a feature to D-Tools which makes it log OpenGL debug messages. Once enabled (by setting logGlDebug
to true
in the config,) log messages like this should appear when in-game:
[23:37:29] [Client thread/DEBUG] [dtools-gldebug/]: [LWJGL] KHR_debug message
[23:37:29] [Client thread/DEBUG] [dtools-gldebug/]: Stack trace: org.lwjgl.opengl.GL15.nglBufferSubData:-2 < org.lwjgl.opengl.GL15.glBufferSubData:179 < makamys.neodymium.renderer.GPUMemoryManager.sendMeshToGPU:156 < makamys.neodymium.renderer.NeoRenderer.setMeshVisible:584 < makamys.neodymium.renderer.NeoRenderer.neoChunkChanged:565 < makamys.neodymium.renderer.NeoChunk.putChunkMeshes:54 < makamys.neodymium.renderer.NeoRenderer.onWorldRendererPost:524 < net.minecraft.client.renderer.WorldRenderer.postUpdateRenderer:579 < net.minecraft.client.renderer.WorldRenderer.handler$postUpdateRenderer$zzi000:565 < net.minecraft.client.renderer.WorldRenderer.func_147892_a:228 < net.minecraft.client.renderer.RenderGlobal.func_72716_a:1530 < net.minecraft.client.renderer.EntityRenderer.func_78471_a:1187 < net.minecraft.client.renderer.EntityRenderer.func_78480_b:1015 < net.minecraft.client.Minecraft.func_71411_J:1001 < net.minecraft.client.Minecraft.func_99999_d:898 < net.minecraft.client.main.Main.main:148 < sun.reflect.NativeMethodAccessorImpl.invoke0:-2 < sun.reflect.NativeMethodAccessorImpl.invoke:62 < sun.reflect.DelegatingMethodAccessorImpl.invoke:43 < java.lang.reflect.Method.invoke:498 < net.minecraft.launchwrapper.Launch.launch:135 < net.minecraft.launchwrapper.Launch.main:28 < sun.reflect.NativeMethodAccessorImpl.invoke0:-2 < sun.reflect.NativeMethodAccessorImpl.invoke:62 < sun.reflect.DelegatingMethodAccessorImpl.invoke:43 < java.lang.reflect.Method.invoke:498 < org.multimc.onesix.OneSixLauncher.launchWithMainClass:210 < org.multimc.onesix.OneSixLauncher.launch:245 < org.multimc.EntryPoint.listen:143 < org.multimc.EntryPoint.main:34
[23:37:29] [Client thread/DEBUG] [dtools-gldebug/]: ID: 131185
[23:37:29] [Client thread/DEBUG] [dtools-gldebug/]: Source: API
[23:37:29] [Client thread/DEBUG] [dtools-gldebug/]: Type: OTHER
[23:37:29] [Client thread/DEBUG] [dtools-gldebug/]: Severity: NOTIFICATION
[23:37:29] [Client thread/DEBUG] [dtools-gldebug/]: Message: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
I want to ask the user to run the game with it enabled, press F3+A at least once while in-game, and send me the resulting log.
Also, I looked at the mod list again, and I'd recommend disabling the following mods while testing. They affect rendering, so they might add noise to the log, and one of them could even be the cause of the issue:
Odd, I have an AMD GPU and I haven't noticed any issues with neodymium in my own modpack, either now or in the past year.
We know the issue only happens with certain AMD driver versions. Can you tell me your GPU model, driver version and OS?
Sure thing
Uh, I'm hoping everything's there because when checking, the driver just registers as "amdgpu" which honestly isn't saying much.
I had a similar problem due to the fast-render(ON) option in Optifine
I am also able to reproduce this issue by enabling fast render in the optifine options. With fast render turned off, everything works normally
Hello,
A user on our server is experiencing a bug with this mod on their Radeon RX 6800 XT. No blocks are rendered on their screen. Only entities are rendered.
With the mod enabled ^
With the mod disabled ^
Tested on Multiple Nvidia-based GPUs here. GTX 1070, RTX 2060, and RTX 2070, and this issue is not present.
Windows 11 AMD Software: Adrenalin Edition Version 23.4.3 Radeon RX 6800 XT Neodymium 0.1.8.2 (Mixinless)
https://gist.github.com/aking4125/3971c6fcddd347702f49edce57b233b1
Any ideas?