Closed quentin452 closed 1 year ago
Fixed by copying the shaders folder(from an already builded version) and overwriting it in the source
you should accept my PR to fix it because i think the good shaders folder is good only on your client not on the hosted files(github) (corrupted)
This is caused by checking out the repo incorrectly. The shader file is supposed to have lines ending in \n
("LF"), but Git for Windows checks it out as \r\n
("CRLF") by default. I recommend changing your core.autocrlf
setting to avoid issues like this in the future. These are the settings I use (not sure if the second one is necessary):
core.autocrlf=input
core.safecrlf=false
With that said though, Neodymium is supposed to be able to handle CRLF, it just wasn't working because of a typo.
When i build the mod on my end i got this issue,it seem thats a bug caused by versions?
Mod file named has neodymium-1.7.10-UNKNOWN.jar
screenshot of my issue :
instruction :
1 : clone repository 2 : build the mod 3 : launch the game 4 : see invisible chunks
errors i can see in logs :