Hey, I've been having issues with my custom Thaumcraft-centered modpack and world refusing to load properly.
The game does launch properly, but as soon as I try starting up a world, the server immediately shuts down and the game crashes.
After some lengthy testing by deleting various addons one by one and running the game after each deletion, I finally isolated the offending mod, which turned out to be Thaumcraft Node Tracker.
This seems to occur regardless of whether it's the regular version of Neodymium or the nomixin version (I generally use the nomixin version of Neodymium in conjunction with ArchaicFix and UniMixins, and the fact I reproduced the issue after deleting those mods and swapping to the standard version of Neodymium helped to pinpoint which mod was conflicting with the other.
Also, for some strange reason that I just now discovered, it seems to work fine when there is at least one other world saved, but crashes if there are no saved worlds. Don't know what's up with that, but that's just plain weird.
Odd, I've been using neodymium 1.8.4 for months along with all of those extra performance mods and TNT my TC pack as well without a problem. Could you please post the crashlog? I'm curious.
Hey, I've been having issues with my custom Thaumcraft-centered modpack and world refusing to load properly.
The game does launch properly, but as soon as I try starting up a world, the server immediately shuts down and the game crashes.
After some lengthy testing by deleting various addons one by one and running the game after each deletion, I finally isolated the offending mod, which turned out to be Thaumcraft Node Tracker.
This seems to occur regardless of whether it's the regular version of Neodymium or the nomixin version (I generally use the nomixin version of Neodymium in conjunction with ArchaicFix and UniMixins, and the fact I reproduced the issue after deleting those mods and swapping to the standard version of Neodymium helped to pinpoint which mod was conflicting with the other.
Also, for some strange reason that I just now discovered, it seems to work fine when there is at least one other world saved, but crashes if there are no saved worlds. Don't know what's up with that, but that's just plain weird.