Closed Tree-er233 closed 10 months ago
Looks like it's a regression in 0.2, I can reproduce it with that version but not with 0.1.9. Hodgepodge hooks WorldRenderer#getGLCallListForPass
to decide which textures need to be updated, but the GL list logic was disabled in https://github.com/makamys/Neodymium/pull/43, so that's probably why.
You can disable Hodgepodge's speedupAnimations
as a workaround until it's fixed.
Possible incompatibility issue with hodgepodge. The animation of flowing fluids and some blocks doesn't play correctly, when Neodymium 0.2 exists. However, Neodymium 0.1.8.5 does not have this problem. I have tested on GTNH 2.5.1 (both java8 and java21) and the issue does not appear when hodgepodge is disabled. The video of my issue :
https://github.com/makamys/Neodymium/assets/110247896/82f2e0ec-9fd7-4551-96f9-cdb650715fba
https://github.com/makamys/Neodymium/assets/110247896/ff0d35b3-183f-451d-b151-eae7cc0ed63e