makamys / Neodymium

Reimplements chunk rendering using modern OpenGL features to improve performance (1.7.10)
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Option to use Vulcan instead of OpenGL? #46

Closed Raviexthegod closed 7 months ago

Raviexthegod commented 7 months ago

I prefer using the Vulcan Renderer over OpenGL as I tend to run into issues with the latter that the former doesn't have for me on other games and MC versions. The main reason for this is that OpenGL, while powerful, is an extremely bloated graphics library that can slow down even the most powerful computers.

PS: I tried adding the question label but couldn't find the dropdown.

makamys commented 7 months ago

This is out of scope for this project and probably a much greater undertaking than you think. The entirety of the vanilla rendering code and that of mods would need to be rewritten (and/or redirected to a translation layer with its own limitations). It's unfortunately not as simple as just redirecting all GL calls to Zink or something. It also doesn't help that I lack experience with Vulkan.

Labels on GitHub can only be added by maintainers or automation, I'll add one right now.

couleurm commented 7 months ago

https://modrinth.com/mod/vulkanmod

definitely not for 1.7.10 though