makamys / Neodymium

Reimplements chunk rendering using modern OpenGL features to improve performance (1.7.10)
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Neodymium Crash #47

Open Kindou132 opened 6 months ago

Kindou132 commented 6 months ago

To fix my rendering issue with GTNewHorizons, I was told to download Neodymium but after i got Neodymium game started crashing. I think the issue is related to CoFHCore so posting both of their versions: neodymium-1.7.10-0.2.2+nomixin CoFHCore-[1.7.10]3.1.4-329 fml-client-latest.txt

makamys commented 6 months ago

Does it still happen if you add the -Dneodymium.keepRenderListLogic=true JVM flag?

By the way, you don't need Neodymium to fix the Intel rendering issue, you can also use CoreTweaks which fixes it more comprehensively.

Kindou132 commented 6 months ago

crash-2024-02-02_16.31.55-client.txt fml-client-latest.log

makamys commented 6 months ago

Hm, that looks the same.

I managed to reproduce your crash now by changing my render distance to 32 and enabling Advanced OpenGL. And the same thing happens without Neodymium. So I suspect that this is not actually a Neodymium issue, and just an issue with your configuration. (Maybe before adding Neodymium, you had OptiFine which allows higher distances?)

If that is indeed the case, you could remedy the situation by adding OptiFine (it is compatible with Neodymium). ArchaicFix also has an option to allow high render distances, but it's not compatible with FastCraft.

By the way, I'd recommend turning off Advanced OpenGL because it tends to cause bad performance, but Neodymium should warn you about that once in-game anyway.